Takkittothu Limit

By YeeHaa on January 22nd, 2020
Race: Charr
Gender: Male
Armor: Medium
Color: Multi
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Armor:
Leather Mask
Stalwart Shoulders
Viper's Jerkin
Luminous Medium Gauntlets
Bounty Hunter's Leggings
Elegy Boots
Elegant Huntsman's Backpack

Weapons:
Zafirah's Rifle
Forged Dagger
Dandy Bluster

Dyes:
Tungsten
Marine
Midnight Sky
Mudmetal

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I've had a lot of fun experimenting with looks over the years and been lurking here now and again, and finally gathered the gumption to start posting here! This is my baptism of fire. Here goes nothin...

Most of my characters are built around a concept or trope, but Tak's look was originally built around his weapon of choice and fit together organically from there. I also wanted to test my ability not to overdo it on contrasts, nor did I want to use too many pieces of armor from the same set.

Takkitothu Limit wanted to be a professional Basket Brawl player when he was in the fahrar, but like so many of us he had to forego his dreams to become an Iron Legion rifle warrior. Then, in a moment of epiphany, he realized that if he swapped out his heavy armor for medium armor he could increase his damage output threefold. Imagine that!

I'm looking for ways to improve my screens. As you can see, I was enough of an amateur to get photobombed by Mini Gourdon once... twice... but not three times, as it turns out.

Edit 1/24/20: Added armor pieces, weapons, & dyes to description


Comments


ieva
Fashionista
I don't really know anything about charrs (and charr armor).
Concerning screens I might be able to help :)

Especially if you have chosen the wrong lighting (shots at night, wrong background), neither the armor details nor the color mix are visible and that's a pity. Under Options (ingame default F11) you will find settings for Field of View, Near/Far Position and Horizontal Position. You can experiment with these settings when you create your screens: first set interface size (to maximum) then move all sliders for camera to the left. Then select optional distance with mouse. Then use only slider "Horizontal position" to position character (left, middle, right).
You can make some emotes or use skills. If you want to make combat scenes, try to avoid your opponent (usually with W-A-S-D) or stop when he attacks you (call a target that is further away, so avoid "red circles" on the screens). I often use 2-3 keys simultaneously, e.g: W+D and spacebar (for jumping).
Background: something interesting (e.g.: an object that supports your story, armor style) or something neutral (with harmonizing or contrasting colors)
2020-01-23 5:24

YeeHaa
Stylist
Thanks for the feedback! I was curious, do you know any way to get a free camera? So far I've had a devil of a time getting a look at my characters from the front while in forward motion.
2020-01-23 20:29 in reply to ieva

ieva
Fashionista
It's quite simple. For this you should (under Control Options) you can also assign a button to "Look Behind". Hold to reverse your camera to look behind you and make a screen...
2020-01-24 5:48 in reply to YeeHaa

Egon
Fashion Guru
As some advices to screens were told by ieva (thanks ieva ;-) ), and as I am Charr fashion fan, I will concern on the look. Sadly, the armor form doesn't work because of missing site admin support, so would be nice if you can write at least pieces you used.
Anyway, I like the look in overall. The chestpiece works really nicely with shoulders, raised collar makes this guy look bossy! Love the ID pic with the rifle. Dyes are natural and all works together. The pistol also fits, but not the dagger. Forged dagger is really out of this theme. I would go for something more simple and a bit Kryta styled, like Anton's Boot dagger, Aetherized, Cavalier or Lionguard dagger. Hope you will improve the screens, this look has a potentional. Nice job! :)
2020-01-24 15:26

YeeHaa
Stylist
Thanks for the reply! The dagger is something of an afterthought, and one I'll seek to remedy on your suggestion. I was looking forward to sharing the armor pieces and dye combo, but it seems I joined the site at a bit of a bad time for that.
2020-01-24 18:17 in reply to Egon